Digital Makers: Be an animator
We are going to become stop-motion animators with the help of Morph! Learn about storytelling, make a Morph, design a prank and remix the Tate collection.
- Make your Morph. Follow the step by step instructions in the video below...
- Be inspired by the Tate Collection. Come to the gallery or explore our online collection for a few of your favourite artworks. We think that portraits work really well!
British School 17th century, Portrait of William Style of Langley, 1636 c. Tate
Steven van der Meulen, Steven van Herwijck, Portrait of Elizabeth I c.1563, c. Tate
- Print your chosen artworks. Try to fit your 3 favourite artworks on 1 page of A4.
- Storyboard your animation. Download and print this handy storyboard sheet.
We now need to imagine and plan the story for the animation. What do you think Morph would get up to in the gallery? Would he remix two artworks? Maybe putting a cat's face on a portrait? Would he pretend to be the art? What would happen if he dived into one?
Once you’ve decided on your story, draw it out on the storyboard.
- If you need to, collect and make the props you need. Set up the A1 piece of paper as your background and cut out the paintings to make your own Tate Britain set.
- Download the Animate it! App
- Play on the app. Get comfortable with moving your Morph a little bit, taking a picture and then moving him again. The smaller the movements the smoother the animation will be. You’ll get quicker at this as you go!
- Start recording your animation. We would recommend making your own production team to make the animation. Grab your friends. One can be the model mover, the other director and the other pressing the record button.
- Keep going until you have completed your animation. Go back to delete any images with your hands in.
- Remember to title and save your animation
- Your films could be featured right here! Email Tate Kids your films, we’d love to see them.